Illusionniste Lv.12
Inscrit le : 21/05/2009 Messages : 716
| Sujet: [Résolu] Problème script(?) Sam 13 Juin 2009 - 17:11 | |
| Salutations! J'ai rajouté un script il y a peu et quand j'ai voulu le tester en jouant à mon jeu,voila ce que j'aperçois: Après avoir vu ceci,j'ai immediatement été voir dans mes scripts.Le script que j'avais rajouté avait disparu.... Etant donné que je suis un debutant,j'ignore quel est mon problème et j'espère que vous pourrez m'aider. Karuki . |
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Flibustier Lv.21
Age : 30 Inscrit le : 24/05/2008 Messages : 3234
| Sujet: Re: [Résolu] Problème script(?) Sam 13 Juin 2009 - 17:12 | |
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Illusionniste Lv.12
Inscrit le : 21/05/2009 Messages : 716
| Sujet: Re: [Résolu] Problème script(?) Sam 13 Juin 2009 - 17:14 | |
| Merci de la reponse rapide!
Voici: @original_pattern = 1 # Original pattern |
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Flibustier Lv.21
Age : 30 Inscrit le : 24/05/2008 Messages : 3234
| Sujet: Re: [Résolu] Problème script(?) Sam 13 Juin 2009 - 17:16 | |
| O.O C'est quoi le script x] Car là je vois ce qui pourrais planter... |
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Illusionniste Lv.12
Inscrit le : 21/05/2009 Messages : 716
| Sujet: Re: [Résolu] Problème script(?) Sam 13 Juin 2009 - 17:26 | |
| Le Train Actor. - Spoiler:
class Game_Player #-------------------------------------------------------------------------- # * Move Down # turn_enabled : a flag permits direction change on that spot #-------------------------------------------------------------------------- def move_down(turn_enabled = true) super(turn_enabled) end #-------------------------------------------------------------------------- # * Move Left # turn_enabled : a flag permits direction change on that spot #-------------------------------------------------------------------------- def move_left(turn_enabled = true) super(turn_enabled) end #-------------------------------------------------------------------------- # * Move Right # turn_enabled : a flag permits direction change on that spot #-------------------------------------------------------------------------- def move_right(turn_enabled = true) super(turn_enabled) end #-------------------------------------------------------------------------- # * Move up # turn_enabled : a flag permits direction change on that spot #-------------------------------------------------------------------------- def move_up(turn_enabled = true) super(turn_enabled) end #-------------------------------------------------------------------------- # * Move Lower Left #-------------------------------------------------------------------------- def move_lower_left super end #-------------------------------------------------------------------------- # * Move Lower Right #-------------------------------------------------------------------------- def move_lower_right super end #-------------------------------------------------------------------------- # * Move Upper Left #-------------------------------------------------------------------------- def move_upper_left super end #-------------------------------------------------------------------------- # * Move Upper Right #-------------------------------------------------------------------------- def move_upper_right super end end class Game_Follower < Game_Character #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :actor attr_accessor :move_speed #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(actor) super() @through = true @actor = actor end #-------------------------------------------------------------------------- # * Set Actor #-------------------------------------------------------------------------- def actor=(actor) @actor = actor setup end #-------------------------------------------------------------------------- # * Setup #-------------------------------------------------------------------------- def setup if @actor != nil @character_name = $game_actors[@actor].character_name @character_index = $game_actors[@actor].character_index else @character_name = "" @character_index = 0 end @opacity = 255 @blend_type = 0 @priority_type = 1 end #-------------------------------------------------------------------------- # * Screen Z #-------------------------------------------------------------------------- def screen_z if $game_player.x == @x and $game_player.y == @y return $game_player.screen_z - 1 end super end #-------------------------------------------------------------------------- # * Same Position Starting Determinant (Disabled) #-------------------------------------------------------------------------- def check_event_trigger_here(triggers) result = false return result end #-------------------------------------------------------------------------- # * Front Envent Starting Determinant (Disabled) #-------------------------------------------------------------------------- def check_event_trigger_there(triggers) result = false return result end #-------------------------------------------------------------------------- # * Touch Event Starting Determinant (Disabled) #-------------------------------------------------------------------------- def check_event_trigger_touch(x, y) result = false return result end end class Spriteset_Map alias_method :spriteset_map_create_characters, :create_characters def create_characters spriteset_map_create_characters $game_party.followers.each do |char| @character_sprites << Sprite_Character.new(@viewport1, char) end end end class Game_Party #-------------------------------------------------------------------------- # * Constants #-------------------------------------------------------------------------- MAX_SIZE = 8 CATERPILLAR = 2 #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :followers #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- alias_method :trick_caterpillar_party_initialize, :initialize def initialize trick_caterpillar_party_initialize @followers = Array.new(MAX_SIZE - 1) {Game_Follower.new(nil)} @move_list = [] end #-------------------------------------------------------------------------- # * Update Followers #-------------------------------------------------------------------------- def update_followers flag = $game_player.transparent || $game_switches[CATERPILLAR] @followers.each_with_index do |char, i| char.actor = @actors[i + 1] char.move_speed = $game_player.move_speed if $game_player.dash? char.move_speed += 1 end char.update char.transparent = flag end end #-------------------------------------------------------------------------- # * Move To Party #-------------------------------------------------------------------------- def moveto_party(x, y) @followers.each {|char| char.moveto(x, y)} @move_list.clear end #-------------------------------------------------------------------------- # * Move Party #-------------------------------------------------------------------------- def move_party @move_list.each_index do |i| if @followers[i] == nil @move_list[i...@move_list.size] = nil next end case @move_list[i].type when 2 @followers[i].move_down when 4 @followers[i].move_left when 6 @followers[i].move_right when 8 @followers[i].move_up when 1 @followers[i].move_lower_left when 3 @followers[i].move_lower_right when 7 @followers[i].move_upper_left when 9 @followers[i].move_upper_right when 5 @followers[i].jump end end end #-------------------------------------------------------------------------- # * Add Move List #-------------------------------------------------------------------------- def update_move(type, *args) move_party @move_list.unshift(Game_MoveListElement.new(type, args)) end end class Game_MoveListElement #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(type, args) @type = type @args = args end #-------------------------------------------------------------------------- # * Type #-------------------------------------------------------------------------- def type return @type end #-------------------------------------------------------------------------- # * Args #-------------------------------------------------------------------------- def args return @args end end class Game_Player #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :move_speed #-------------------------------------------------------------------------- # * Update #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_update, :update def update $game_party.update_followers trick_caterpillar_player_update end #-------------------------------------------------------------------------- # * Moveto #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_moveto, :moveto def moveto(x, y) $game_party.moveto_party(x, y) trick_caterpillar_player_moveto(x, y) end #-------------------------------------------------------------------------- # * Move Down #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_down, :move_down def move_down(turn_enabled = true) if passable?(@x, @y+1) $game_party.update_move(2, turn_enabled) end trick_caterpillar_player_move_down(turn_enabled) end #-------------------------------------------------------------------------- # * Move Left #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_left, :move_left def move_left(turn_enabled = true) if passable?(@x-1, @y) $game_party.update_move(4, turn_enabled) end trick_caterpillar_player_move_left(turn_enabled) end #-------------------------------------------------------------------------- # * Move Right #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_right, :move_right def move_right(turn_enabled = true) if passable?(@x+1, @y) $game_party.update_move(6, turn_enabled) end trick_caterpillar_player_move_right(turn_enabled) end #-------------------------------------------------------------------------- # * Move Up #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_up, :move_up def move_up(turn_enabled = true) if passable?(@x, @y-1) $game_party.update_move(8, turn_enabled) end trick_caterpillar_player_move_up(turn_enabled) end #-------------------------------------------------------------------------- # * Move Lower Left #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_lower_left, :move_lower_left def move_lower_left if passable?(@x - 1, @y) and passable?(@x, @y + 1) $game_party.update_move(1) end trick_caterpillar_player_move_lower_left end #-------------------------------------------------------------------------- # * Move Lower Right #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_lower_right, :move_lower_right def move_lower_right if passable?(@x + 1, @y) and passable?(@x, @y + 1) $game_party.update_move(3) end trick_caterpillar_player_move_lower_right end #-------------------------------------------------------------------------- # * Move Upper Left #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_upper_left, :move_upper_left def move_upper_left if passable?(@x - 1, @y) and passable?(@x, @y - 1) $game_party.update_move(7) end trick_caterpillar_player_move_upper_left end #-------------------------------------------------------------------------- # * Move Upper Right #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_move_upper_right, :move_upper_right def move_upper_right if passable?(@x + 1, @y) and passable?(@x, @y - 1) $game_party.update_move(9) end trick_caterpillar_player_move_upper_right end #-------------------------------------------------------------------------- # * Jump #-------------------------------------------------------------------------- alias_method :trick_caterpillar_player_jump, :jump def jump(x_plus, y_plus) new_x = @x + x_plus new_y = @y + y_plus if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y) $game_party.update_move(5, x_plus, y_plus) end trick_caterpillar_player_jump(x_plus, y_plus) end end########### ########### ###########
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Flibustier Lv.21
Age : 30 Inscrit le : 24/05/2008 Messages : 3234
| Sujet: Re: [Résolu] Problème script(?) Sam 13 Juin 2009 - 17:38 | |
| Tu es sur que ton script Game_Character existe ? |
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Illusionniste Lv.12
Inscrit le : 21/05/2009 Messages : 716
| Sujet: Re: [Résolu] Problème script(?) Dim 14 Juin 2009 - 16:12 | |
| Problème réglé.Apparemment,j'avais coller le script Train Actor sur un script déja existant.En l'occurence,le Game Character.Enfin bref,merci à La Meche pour m'avoir aidé . |
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| Sujet: Re: [Résolu] Problème script(?) | |
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