22/09/2010 - Version 4.0 Script completly rewrited
Resident level system like in Disgaea
New system to configure resident events of the item world
Disposition of events on the maps of the Item world is now complelty random
No one game will be the same with the new duplicate and randomization process
Two differents ways to calculate resident bonus
Equips buy in shop are duplicate and randomize
Equips drop are duplicate and randomize
Now attack and defense are include for state/element residents
New system to calculate element damage and state probability (formulas are the originally of Final Fantasy
You have now the choice to separate item (potion, ether...) to visit them like in Disgaea
Now item world include a map who propose to leave or to continue in the Item World like in Disgaea
There is now chance that a mystery portal spawn in the maps of the item world
ADD-ON YEM status to display state/element status of actors
ADD-ON YEM equip to display weapon informations about item world
New stats for items : Rarity
New residents : Invincible, reverse_hp_mp, gold
You can now create your own item quality
Item quality color display in all windows
Visited item can't be usable during travel inside it
YEM New Battle Stats script is now optionnal
Missing map ID Bug fix
Minor bugs fix regarding Mr Gency's Exit
Resident clone in same equip Bug fix
22/09/2010 - Version 3.0 Script don't need BEM to work
New resident : stat, state attack, element attack
Add resident lvl system
Add combine resident system
New features for multiple resident active in equipement
General switch to enable/disable item world system
New window to display resident bonus information
New actor stat : Element and state power
01/09/2010 - Version 2.4 Add friendly resident (state) + 1 trait (inverse_hp_mp)
Transfer Menu major optimization
Fix bug regarding transfer when item have multiple active resident of the same kind
Fix major bug regarding resident list creating
31/08/2010 - Version 2.3 Add friendly resident (element)
Major Bug fix about resident apparition in IW
Transfer menu updated to transfer element residents
30/08/2010 - Version 2.2 Text display optimisation for customisation
Choose stats to display and order
Choose informations to display and order into the result window
Massive translation french -> English (comment and variable)
28/08/2010 - Version 2.1 Apparition of the first friendly residents (trait)
Add color item in accordance with the quality item
Possibility to transfer friendly resident.
27/08/2010 - Version 2.0 Apparition of the first hostile resident: Item boss and enemy
New information in result page
New pop up graphic
23/08/2010 - Version 1.1 ADD-ON YEM Menu Location Name
Add difficulty in accordance with the quality item
22/08/2010 - Version 1.014/08/2010 - Compatibility YEM08/08/2010 - Demonstration version v001/08/2010 - Begin