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 [VX] Tutoriel dans votre jeu

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Fred 020
Mage Lv.11
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Masculin Age : 33
Inscrit le : 02/10/2008
Messages : 611

[VX] Tutoriel dans votre jeu Empty
MessageSujet: [VX] Tutoriel dans votre jeu   [VX] Tutoriel dans votre jeu Icon_minitimeMer 26 Nov 2008 - 14:57

Tutoriel en cours de jeu.

Autheur: modern algebra

source script: http://rmrk.net/index.php?PHPSESSID=cae1e43a81a675746277ceda2d1d301d&topic=30151.0

Ce script permet de faire une sorte de tutoriel pendant votre jeu pour aider les autres à comprendre certaines fonction dans votre jeu(si vous le désirez) par exemple, tout comme dans final fantasy X par exemple lorsqu'ils expliquent comment le système sphérier fonctionne.

Démo: Télécharger la sur le site à partir du lien que je vous aie passé. (elle est en plus bas que le script et s'apelle Scene Tutorial.rar)

screen:
[VX] Tutoriel dans votre jeu Scenet10

Code partie 1:
Code:

#==============================================================================
#  Scene Tutorial
#  Version 1.0
#  Author: modern algebra (rmrk.net)
#  Date: September 15, 2008
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Description:
#    This script allows you to freeze user input for a scene and run a special
#  common event that controls input. Effectively, this allows you to run a
#  scene and direct a tutorial to that scene that explains what the scene is.
#  So, if you ever wanted to give the players to your game a tutorial on
#  using the Menu scene, then this is the script for you.
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Instructions:
#    Okay, this script can be slightly difficult to use, so you have to pay
#  careful attention to the instructions.
#
#    To start a tutorial, you must use a call script with this code:
#
#        $tutorial.start (scene, common event id)
#
#    where scene is the name of the scene to call, (like Scene_Menu or
#  Scene_Battle) and common event ID is the ID of the common event that
#  controls the tutorial. Now, that's the easy part. Setting up the controller
#  common event will be tricky at first, but once you get the hang of it,
#  you'll be fine. Now, read the instructions very carefully:
#
#    The Standard Wait Variable - You set what Variable this will be at line
#  200. The value of this variable determines how many frames to wait for
#  after each command.
#
#    The controller common event is similar to a regular common event in some
#  ways but many of the commands will be unavailable to you while others will
#  be irrelevant and others still will have a different effect than you would
#  expect. In the instructions, I will go over the functions of what will be
#  the most important commands in making a scene tutorial, but I just wanted
#  to warn you that many commands will not work as you expect them to. (For
#  instance, pictures, screen tone etc... will only work in a battle or map
#  tutorial). So, depending on how the scene is built, some things are
#  possible while others are not. Note, however, that in a number of cases,
#  you can simulate the effect that is not possible. That being said, it can
#  get quite convoluted, but that was as far as I was willing to go with this
#  script. I apologize for the difficulty.
#
#    Anyway, there are a couple of specialized commands that have their function
#  changed from what they would normally do. These are:
#
#      Control Variable
#      Set Move Route
#
#    These have been changed so that rather than do what they would normally,
#  they instead interpret input. Since player input is frozen during a
#  tutorial, scene movement is handled by you, the game creator. It is done
#  through these two commands. This can be rather non-intuitive, but for each
#  value of 0 through 19, a button is attached. It is similar for Set Move
#  Route, but let's go over the variable way of setting input first.
#
#    To set it, it must be a single variable set to a constant. If any other
#  option is chosen, then the Control Variable command will function normally.
#  Also, the control variable command will behave normally if the variable you
#  choose is the one you choose for setting standard wait time. Anyway, here
#  is the list of values and their effects:
#
#      0  - Down Cursor
#      1  - Left Cursor
#      2  - Right Cursor
#      3  - Up Cursor
#      4  - Button A
#      5  - Button B
#      6  - Button C
#      7  - Button X
#      8  - Button Y
#      9  - Button Z
#      10 - Button L
#      11 - Button R
#      12 - SHIFT
#      13 - CTRL
#      14 - ALT
#      15 - F5
#      16 - F6
#      17 - F7
#      18 - F8
#      19 - F9
#
#    If you want to wait some frames, the Wait command will work normally.
#
#    Set Move Route has a similar set of moves attached. They are:
#      Move Down            - Down Cursor
#      Move Left            - Left Cursor
#      Move Right            - Right Cursor
#      Move Up              - Up Cursor
#      Move Lower Left      - Button A
#      Move Lower Right      - Button B
#      Move Upper Left      - Button C
#      Move Upper Right      - Button X
#      Move at Random        - Button Y
#      Move Toward Player    - Button Z
#      Move Away from Player - Button L
#      One Step Forward      - Button R
#      One Step Backward    - SHIFT
#      Jump                  - CTRL
#      Wait                  - Waits for however many frames
#      Turn Down            - ALT
#      Turn Left            - F5
#      Turn Right            - F6
#      Turn Up              - F7
#      Turn 90 Left          - F8
#      Turn 90 Right        - F9
#
#  So basically, using those commands will make the scene react as if the
#  corresponding button had just been pressed.
#==============================================================================
# *** Input
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Summary of Changes:
#    aliased method - trigger?, press?, repeat?
#==============================================================================

module Input
  class << self
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    # * Frame Update
    #````````````````````````````````````````````````````````````````````````
    #  Updates tutorial as well if it exists. It does it in Input as all scenes
    # update Input every frame
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    alias modalg_tutorials_update_9rt update
    def update
      $tutorial.update if $tutorial.active?
      # Run Original Method
      modalg_tutorials_update_9rt
    end
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    # * Trigger?
    #````````````````````````````````````````````````````````````````````````
    #  If Tutorial is running, freezes input and accepts only tutorial input
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    alias modalg_tut_frz_inpt_trig_dj5 trigger?
    def trigger? (key)
      return $tutorial.button == key if $tutorial.active? && !$tutorial.upd_input
      # Run Original Method
      modalg_tut_frz_inpt_trig_dj5 (key)
    end
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    # * Repeat?
    #````````````````````````````````````````````````````````````````````````
    #  If Tutorial is running, freezes input and accepts only tutorial input
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    alias modalg_rpt_tutorial_upd_8fn repeat?
    def repeat? (key)
      return $tutorial.button == key if $tutorial.active? && !$tutorial.upd_input
      # Run Original Method
      modalg_rpt_tutorial_upd_8fn (key)
    end
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    # * Press?
    #````````````````````````````````````````````````````````````````````````
    #  If Tutorial is running, freezes input and accepts only tutorial input
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    alias modalg_tut_prs_frz_inpt_9nfg press?
    def press? (key)
      return $tutorial.button == key if $tutorial.active? && !$tutorial.upd_input
      # Run Original Method
      modalg_tut_prs_frz_inpt_9nfg (key)
    end
  end
end
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Fred 020
Mage Lv.11
Mage Lv.11
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Masculin Age : 33
Inscrit le : 02/10/2008
Messages : 611

[VX] Tutoriel dans votre jeu Empty
MessageSujet: Re: [VX] Tutoriel dans votre jeu   [VX] Tutoriel dans votre jeu Icon_minitimeMer 26 Nov 2008 - 15:00

Code autre et dernière partie

Code:


#==============================================================================
# ** Tutorial Guide
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  This class handles the interpretation of the common event for a tutorial
#==============================================================================

class Game_TutorialGuide < Game_Interpreter
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Constant
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # STANDARD WAIT VARIABLE is the ID of the event variable that holds a
  #  standard wait between input commands. Basically, if this is set to 2,
  #  then Variable with ID 2 will control the wait between actions. So, if
  #  Variable with ID 2 is set to 4, then it will wait four frames before
  #  executing the next command in the common event
  STANDARD_WAIT_VARIABLE = 2
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Object Initialization
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def initialize
    super
    @wait_frames = 0
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Control Variable
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def command_122
    if @params[3] == 0 || @params[0] == STANDARD_WAIT_VARIABLE
      command_input (@params[4] + 1)
    else
      super
    end
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Set Move Route
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def command_205
    @move_route = @params[1].list
    @moveroute_index = 0
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Wait
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def command_230
    command_wait (@params[0])
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Frame Update
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def update
    # Wait
    if @wait_frames > 0
      @wait_frames -= 1
      return
    end
    # Execute Move Route Input
    unless @move_route.nil?
      loop do
        # Move on once move route exhausted
        if @moveroute_index >= (@move_route.size - 1)
          @move_route = nil
          @moveroute_index = 0
          break
        end
        # Execute Input command
        command_move (@move_route[@moveroute_index])
        @moveroute_index += 1
        return if @wait_frames > 0
      end
    end
    return false if @list.nil?
    return if !execute_command # Execute event command
    @index += 1 
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Command Input
  #    button_code : the key a button corresponds to.
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def command_input (button_value)
    $tutorial.button = case button_value
    when 1 then Input::DOWN      # Cursor Down
    when 2 then Input::LEFT      # Cursor Left
    when 3 then Input::RIGHT    # Cursor Right
    when 4 then Input::UP        # Cursor Up
    when 5 then Input::A        # Press A
    when 6 then Input::B        # Press B
    when 7 then Input::C        # Press C
    when 8 then Input::X        # Press X
    when 9 then Input::Y        # Press Y
    when 10 then Input::Z        # Press Z
    when 11 then Input::L        # Press L
    when 12 then Input::R        # Press R
    when 13 then Input::SHIFT    # Press SHIFT
    when 14 then Input::CTRL    # Press CTRL
    when 15 then Input::ALT      # Press ALT
    when 16 then Input::F5      # Press F5
    when 17 then Input::F6      # Press F6
    when 18 then Input::F7      # Press F7
    when 19 then Input::F8      # Press F8
    when 20 then Input::F9      # Press F9
    end
    @wait_frames = $game_variables[STANDARD_WAIT_VARIABLE]
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Command Move
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def command_move (command)
    command_input (command.code) if command.code < 15
    command_wait (command.parameters[0] - 1) if command.code == 15
    command_input (command.code - 1) if command.code.between? (16, 21)
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Command Wait
  #    duration : the number of frames to wait
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def command_wait (duration)
    # Wait Frames - Subtract Standard wait frames tacked on by previous command
    @wait_frames = duration
  end
end

#==============================================================================
# ** Tutorial
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  This class basically interprets a common event and navigates a scene by the
# codes used in that common event
#==============================================================================

class Tutorial
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Public Instance Variables
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  attr_reader  :upd_input
  attr_accessor :button
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Object Initialization
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def initialize
    # Initialize variables
    @button = false
    @upd_input = false
    @active = false
    @tutorial_guide = Game_TutorialGuide.new
    @index = 0
    @wait_frames = 0
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Start
  #    scene          : the scene to guide through
  #    common_event_id : the navigation common event
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def start (scene, common_event_id)
    # Get Common Event
    @tutorial_guide.setup ($data_common_events[common_event_id].list)
    # Initialize Scene
    $scene = scene.new
    @active = true
    # Initialize Message window here because uses $game variables.
    if @message_window.nil?
      @game_message = Game_Message.new
      @message_window = Window_Message.new
      @message_window.z = 210
    end
    # Reset Saved values
    if $scene.is_a? (Scene_Menu)
      $game_party.last_item_id = 0
      $game_party.last_actor_index = 0
      $game_party.last_target_index = 0
    end
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Update
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def update
    if @real_game_message.nil?
      @real_game_message = $game_message
      $game_message = @game_message
    end
    @button = nil
    @upd_input = true
    @message_window.update
    @upd_input = false
    if $game_message.visible
      $game_message = @real_game_message
      @real_game_message = nil
      return
    end
    @active = false if @tutorial_guide.update == false
    $game_message = @real_game_message
    @real_game_message = nil
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Active?
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def active?
    return @active
  end
end

#==============================================================================
# ** Scene_Title
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Summary of Changes:
#    aliased method - start
#==============================================================================

class Scene_Title
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Load Database
  #``````````````````````````````````````````````````````````````````````````
  #  Initialize $tutorial
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias modalg_tutorial_scenes_ldb_init_nf4 load_database
  def load_database
    # Run Original Method
    modalg_tutorial_scenes_ldb_init_nf4
    # Initialize Tutorial
    $tutorial = Tutorial.new
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Load Battle Test Database
  #``````````````````````````````````````````````````````````````````````````
  #  Initialize $tutorial
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias modalg_tutrl_scn_lbtdb_ak42 load_bt_database
  def load_bt_database
    # Run Original Method
    modalg_tutrl_scn_lbtdb_ak42
    # Initialize Tutorial
    $tutorial = Tutorial.new
  end
end
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[VX] Tutoriel dans votre jeu Empty
MessageSujet: Re: [VX] Tutoriel dans votre jeu   [VX] Tutoriel dans votre jeu Icon_minitimeMer 26 Nov 2008 - 15:03

Dommage que le script soit en anglais.

Merci tout de même du partage !
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Sephiroth
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MessageSujet: Re: [VX] Tutoriel dans votre jeu   [VX] Tutoriel dans votre jeu Icon_minitimeMer 26 Nov 2008 - 15:44

Ouais, pratique! Merci.
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Blockade
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[VX] Tutoriel dans votre jeu Empty
MessageSujet: Re: [VX] Tutoriel dans votre jeu   [VX] Tutoriel dans votre jeu Icon_minitimeMer 26 Nov 2008 - 19:06

Ouias si vous pouvez traduire un minimu les scripts avant de les proposer ca serait pas mal Wink
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